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Gran turismo 5 prologue save data ps3
Gran turismo 5 prologue save data ps3






With this latter sort of "punishment", people will think twice before nudging someone. In PGR2, if you hit a guy, you could not affect him that much, but spin out yourself.

gran turismo 5 prologue save data ps3

if I hit a guy from such and such an angle, then he would spin out and nothing would happen to me. I remember that PGR3, for some reason as PGR2 never had this issue, had collision physics that were predictable. The biggest penalty you can give to someone hitting another person is to make the contact more realistic, meaning that the hitter can lose control of their car by initiating contact. I'm surprised that they even went ahead with it.doesn't PD play multiplayer GT3/4 themselves? For us experienced in multiplayer Forza, PGR, and GT, we knew it would be a bad system. Well, a lot of us here called it a long time ago.

gran turismo 5 prologue save data ps3

Feeling the track out and the car, not just following the perfect (in the traditional sense) race line. Just because of that tiny difference in dip of the road, the angle, or traction etc. An inch more to the left or right and your car can spin, grip, glide or drift completely different. In GT5, there are specific grooves and dips on certain tracks (eg Eiger Nordwand) where not only tiny differences in the set up of your car, but inch differences on the road decide exactly how much inertia you will build, and exactly how your car will sway or glide around a specific part of the track and in a very specific manner. I find in Forza 2, the cars themselves have great feedback, but relative to the track not so much.

gran turismo 5 prologue save data ps3

It's easier to feel every nuisance of the track AND car. It just handles things like accuracy of traction balance, inertia, brake bias etc more accurately. I think GT5P handles more realistically than Forza 2.








Gran turismo 5 prologue save data ps3